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As the Author notes himself - define yourself not by what you have overcome but by what you have accomplished and I'm leaving the last game I worked on to someone else to finish. When it comes to projects there is never to much free time to work on them, so when spare time comes around, I usually just work on something else.This game was done by me, and a very good friend, who unfortunately was bored of logging in and walking around. So after him and I made this map and tested it we both decided to just finish the rest. Well, he has since stepped back from the game which is why this is taking so long to playtest. Just like the setting, the characters and most objects etc.etc has been designed by me. I, in fact, have a huge amount of asteroids and low sec stations as well as researched planets of my own. There are also many companies and corporations i have no first hand experience with, because I've never done the trading or mining thing. This will be the first and I believe only thing i have played with lore. And company logos have been used in combination with wallpapers along with my own environment/blueprints. When I'm on artstation, I often try to open up my sandbox for most and all art in idea terms and color scheme.
I've been having issues with character freezes once or twice a week, so when mapping out the world I've made it so that all NPC's will be invisible to the player at first until the player ingame creates an "always fall back" target, because I tend to be terrible at the "where are they" problem.
"You guys have no fucking clue what I've been doing with the game. I've been secretly making it into something of a Sim Server. The only main additions I've use to the combat system are:1. Improved reloading speed." - 'totoikramiye' d2c66b5586